﻿/* 
 *  <copyright file="GamepadDevice.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;
using System.Collections.Generic;

namespace SobrietyEngine.PathFinding
{
    public class Node: INode 
    {
        public Object UserData { get; set; }
        public List<IEdge> Edges { get; set; }        

        public Node()
        {
            Edges = new List<IEdge>();
        }

        public Node(Object userData):this()
        {
            UserData = userData;
        }

        public List<IEdge> GetOutEdges()
        {
            List<IEdge> found = new List<IEdge>();
            foreach(IEdge e in Edges)
            {
                if (e.IsOut(this))
                    found.Add(e);
            }
            return found;
        }

        public List<IEdge> GetInEdges()
        {
            List<IEdge> found = new List<IEdge>();
            foreach (IEdge e in Edges)
            {
                if (e.IsIn(this))
                    found.Add(e);
            }
            return found;
        }
    }
}
